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Posted on 2018-05-02 06:37:12 by loki-ken

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24 comments (0 hidden)

loki-ken
Posted on 2018-05-02 06:39:26 Score: 0 (vote Up/Down)    (Report as spam)
Here is an early version of my Poppi QTpie model. This one is safe. I plan to make an R-18 version once I finish the base version.

https://loki-ken.deviantart.com/art/Poppi-QTpie-1-2-by-Loki-Ken-MMD-DL-743075997


mmdisaster
Posted on 2018-05-02 09:20:38 Score: 0 (vote Up/Down)    (Report as spam)
She looks really nice, good job configuring the normal maps to automatically load with her.

I saw on your Deviantart you had a model using ripped Cinderella Girls data, could you please point me to where you got it from? I don't mind if I have to do conversion or rigging.

Anonymous
Posted on 2018-05-02 13:43:26 Score: 0 (vote Up/Down)    (Report as spam)
"I plan to make an R-18 version once I finish the base version"

WOW. A R-18 edit of this model would be really awesome :D

Anonymous
Posted on 2018-05-02 14:22:42 Score: 0 (vote Up/Down)    (Report as spam)
@mmdisaster

The information on how to get and convert those models can be found in the links below.


http://forum.xentax.com/viewtopic.php?f=29&t=16055
http://forum.xentax.com/viewtopic.php?f=16&t=15582

mmdisaster
Posted on 2018-05-03 06:49:43 Score: 0 (vote Up/Down)    (Report as spam)
Thanks for the assistance... I wasn't able to get the ripping setups there functioning properly, even after installing the half-dozen or so programs required, but a google search actually led me to a utility that can rip assets from the game directly (and even has an interface like the game). Now I just have to figure out how to get it all from Unity format into something I can get into MMD via Blender.

Are you going to base your R-18 version on the original mesh or use another body for it?

Anonymous
Posted on 2018-05-03 17:34:35 Score: 0 (vote Up/Down)    (Report as spam)
I plan to use another body matched 100% to her proportions. The topology of the current mesh just does not seem fit for r18 stuff.

I have a document somewhere with the steps I took to get the models out. I will put the instructions here when I am back home.

mmdisaster
Posted on 2018-05-04 02:22:12 Score: 0 (vote Up/Down)    (Report as spam)
Greatly appreciated. So far I've figured out how to get the textures and the mesh out of Unity Studio as an .obj but that loses the rigging and facials and I'd like to preserve them if I could since I'm going to have to do it 183 times. I got it to spit out an .fbx once but there was nothing in it when I opened it in Blender.

loki-ken
Posted on 2018-05-04 13:39:11 Score: 0 (vote Up/Down)    (Report as spam)
Yea, you definitely want the fbx. Assuming your exported fbx has data in it. I would convert it to SMD using noesis and import the SMD into blender using the blender source tools. That is what I did.

Doing it this route will also allow you to get the facial morphs. It is a tedious process but its better than recreating all the morhps. Here is the guide for that: https://imgur.com/a/XQZnV

mmdisaster
Posted on 2018-05-05 01:59:05 Score: 0 (vote Up/Down)    (Report as spam)
Thank you, I'll try the noesis method because I ran into walls trying the other methods to get the fbx to work (apparently it's ascii instead of binary so Blender doesn't recognize it, and the only plug-in that can properly convert it doesn't work because my Blender version is too new for it).

Anonymous
Posted on 2018-05-05 09:16:51 Score: 0 (vote Up/Down)    (Report as spam)
That body though Kreygasm


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