tyfp
Thu, Feb 27 '20, 23:52
Im a clumsy rigger
Im have been rigging launch from dbz series and everytime i rig the feet and legs the toes become strechy to the ground no matter what i do with iks so anyone got any ideas?
T13-X
Fri, Feb 28 '20, 07:25
I ran into a similar problem. Have you tried anchoring the toes to the ankle bone instead?
tyfp
Fri, Feb 28 '20, 18:24
T13-X said:
I ran into a similar problem. Have you tried anchoring the toes to the ankle bone instead?


yes i did and still had strechy toes.
T13-X
Fri, Feb 28 '20, 23:43
The actual ankle bone, not the IK bone?
tyfp
Sat, Feb 29 '20, 17:37
T13-X said:
The actual ankle bone, not the IK bone?


well the toe bone is offset should i link it to ik bone or retype the parent bone with another one?
T13-X
Sat, Feb 29 '20, 20:22
That I'm not 100% sure on. As far as I can tell, as long as the leg IK bones are linked to the the leg and knee bones, and the toe IK bones are linked to the ankle bone, it'll work. These people, they released this program and thought that we'd instantly know how to make everything work the way we want it to work. If there is somebody out there who's figured out EVERYTHING about PMX Editor, I'd like to nominate them for a Nobel Prize.
tyfp
Sat, Feb 29 '20, 22:12
T13-X said:
That I'm not 100% sure on. As far as I can tell, as long as the leg IK bones are linked to the the leg and knee bones, and the toe IK bones are linked to the ankle bone, it'll work. These people, they released this program and thought that we'd instantly know how to make everything work the way we want it to work. If there is somebody out there who's figured out EVERYTHING about PMX Editor, I'd like to nominate them for a Nobel Prize.


Yeah and i hope they make a manual out of it too.
tyfp
Tue, Mar 03 '20, 19:47
Well i finally figured it out but....
Since im rigging models that came from xps im going to have alot of "the hanged man" problems the blue version of launch has SF2 dalsaim feet before that it yaba daba do feet and then before that it's legs were paralyzed stiff. So anyway i had to make the foot bone was parent bone to root bone or type -1 to it also for the toes i have to not click that mov buttion to prevent the stretchy toe problem from happening. Still yet they still need to smack down a pdf manual to this regards if its simple cause there are alot of things i have no idea of from this application.
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