aoinu11
1 years ago
Curious about making CM3D2 models
Any suggestions or tips for someone who wants to dip my toes in working with this sort of thing?
mmda
1 years ago
well, start with this thread ^^ http://mmda.booru.org/index.php?page=forum&s=view&id=3

in generel: export your model 3 times (clothed,underwear,nude) so that there are no holes in the meshes. then edit the nude exported model (stuff like material order is always wrong) and add the clothing ect from the other exports.
aoinu11
1 years ago
Okay, I set up everything and tested it in Mikumikudance. However, I do have a problem though. I put glasses and a choker on the character and they didn't set with the model when I loaded a motion. Do I have to set them and weight them each with a bone and attach it to the model?

Update: I fixed the issues I had the glasses, but now I'm trying to figure out how to fix the lower half of the body which has issues including weird twisting around the hips and extremely stiff leg motions.
aoinu11
1 years ago
Update: Added breasts physics bones without any problem. However, the issue of it being semi decent with its motions with one motion but incredibly stiff with others is still present. Figured that bones were the problem and copied the order from the Udonge model I downloaded to compare and contrast.
mmda
1 years ago
the breast i use are far from perfect, but id say play around with the mass,move and rotation values of your body till you like it. also take a look at your joints and determine the best limits for your breasts.
aoinu11
1 years ago
Can you give me an suggestion on values so I can tinker with them later?
mmda
1 years ago
best to take a look at a model where you like the breast physics and use that as reference.
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