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Posted on 2020-12-20 12:59:10 by MDJSN

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MDJSN
Posted on 2020-12-20 13:00:45 Score: 0 (vote Up/Down)    (Report as spam)
Original model: Sour暄
Base edit: MDJSN
R18 edit: MDJSN
Vag model: mamamankai751 by sukajii

NO COMMERCIAL USE!
商業利用禁止!

This is an R18 edited MMD model of Sora from Arknights.
This model comes with a nude slider (morph). Clothes can be removed by sliding the nude slider in MikuMikuDance software.

This model is different from Nano's work. Nano's model consists of kakomiki's base body. But this model is an reverse-engineer of Sour's Sora model.
Many of my previous edits failed, so the version number will start from v1.8

v1.8 DL Link:
https://drive.google.com/file/d/1gkvYFvRlFsGGYG0_ofM_FOUqJq6YULMj/view?usp=sharing

MDJSN
Posted on 2020-12-20 13:07:57 Score: 0 (vote Up/Down)    (Report as spam)
The original modeler of this model, Sour, really did a great job on the bone rig and bone weights.
I'm impressed on how the elbows and legs rotate, it's perfect!

DevilsCry
Posted on 2020-12-20 17:17:44 Score: 0 (vote Up/Down)    (Reported)
Heya! The model looks really good :3. I've been checking it in blender because i was planning to port her to SFM, but i noticed this issue with using the shape keys a,e,i,o,u: https://i.imgur.com/y7kNGNd.png . As you can see, the lips move properly, but the teeth remain in their default position. I noticed that the model does include 2 bones to move the upper/lower teeth, but this means that they'll need to be manipulated manually whenever the shape keys of the lips are used... it has to be this way or is there a way to include their movement in the shape keys? (for instance, using the "a" shape key should move the upper teeth slightly up and the lower teeth slightly down, same with e,i,o,u depending on the movement on the lips

SavagePastry
Posted on 2020-12-20 19:02:17 Score: 0 (vote Up/Down)    (Report as spam)
@DevilsCry Just checked the Morphs in PMX editor. 45-52 have the teeth in the default position. 70-77 have the teeth moving properly. Not sure why there's 2 sets. May be for manual teeth movement as you described.

SavagePastry
Posted on 2020-12-20 19:07:16 Score: 0 (vote Up/Down)    (Report as spam)
Double checked. 70-77 are group morphs. So the corresponding teeth and mouth morphs need to be joined. and named accordingly with the groups deleted afterwards.

Mythterious
Posted on 2020-12-21 14:40:46 Score: 0 (vote Up/Down)    (Report as spam)
@DevilsCry, @SavagePastery If you have 2 different types of morphs (Like a bone morph and a mesh morph) You need the actual morph (one that moves the mesh AND one that moves the bones) as separate morphs. Then you can add them to a group morph like you add materials to a material morph. If you delete the single morphs, the group morph will no longer work.

MDJSN
Posted on 2020-12-22 07:14:31 Score: 0 (vote Up/Down)    (Report as spam)
UPDATE:
v1.9 improvements:
Fixed a bug that cause the oral cavity mistakenly disappear when "裸體化"(nude) morph is enabled
Added English name "nude" for the morph "裸體化"

v1.9 DL link:
https://drive.google.com/file/d/11fVw1WrzI_hnQJcPnWB-oNdNxini5x9o/view?usp=sharing

Bgmania
Posted on 2020-12-23 17:44:28 Score: 0 (vote Up/Down)    (Report as spam)
Thanks for sharing <3

MDJSN
Posted on 2020-12-25 03:21:16 Score: 0 (vote Up/Down)    (Report as spam)
UPDATE:
v1.10 improvements:
Fixed a bug that "星目"(star-eye) and "はぁと"(heart-eye) don't move when eye rotates
Moved morph "グル目"(dizzy-eye), "星目"(star-eye) and "はぁと"(heart-eye) from "other morph" group to "eye morph" group

v1.11 improvements:
Moved morph "瞳小"(small iris), "瞳无"(no iris), "HL无"(no highlight), "HL大"(big highlight), "HL消"(fade highlight) from "other morph" group to "eye morph" group

v1.11 DL link:
https://drive.google.com/file/d/10opf2wjWFEl8jrj0ov3Zzz6M3DhfLaLu/view?usp=sharing

candysweet9000
Posted on 2020-12-30 15:34:28 Score: 0 (vote Up/Down)    (Report as spam)
How to add slider. I'm new with MMD


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