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Posted on 2018-02-04 02:14:54 by misterorzo

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22 comments (0 hidden)

Anonymous
Posted on 2018-02-04 05:47:40 Score: 0 (vote Up/Down)    (Report as spam)
I have no idea why those motions don't work on my model? What is this garbage? Some of them work and some of them completely turn some models into a freak show.

misterorzo
Posted on 2018-02-04 06:21:09 Score: 0 (vote Up/Down)    (Report as spam)
I'm not sure how to respond to post here but, to the anon complaining about the motions.

Some of these motions are reliant on specific bones. Plus, you need to remember that because of the different shapes/sizes of every model, not everything is going to go smoothly.

Anonymous
Posted on 2018-02-04 06:24:03 Score: 0 (vote Up/Down)    (Report as spam)
So your telling me these motions are completely useless unless I have a specific bones for a model? Great job.

Anonymous
Posted on 2018-02-04 07:11:17 Score: 0 (vote Up/Down)    (Report as spam)
I don't think you know how MMD works. But hey, you could always make your own motions, pal.

Anonymous
Posted on 2018-02-04 07:22:32 Score: 0 (vote Up/Down)    (Reported)
He's not wrong, if a model requires a specific bone and we don't know what it is, that motion does become useless. Shape/size of the model does not matter, as you can easily just make adjustments to those models.

Anonymous
Posted on 2018-02-04 12:20:09 Score: 0 (vote Up/Down)    (Report as spam)
Not sure if this is the case but as a general example there are a lot of models within the MMD community that are built without a mother bone or a groove bone. These bones are essential for a lot of motions that are created and without them the models will just bend and contort, usually at the feet, because the there's no bone for that specific part of the motion to attach to. It's the fault of the model and not the motion. When you load a model into MMD it specifically tells you what model the motion was built for and unless your model has a similar bone structure there's no guarantee that it's going to function the same unless you use it as a guide and make it work with the model yourself

Anonymous
Posted on 2018-02-04 16:19:12 Score: 0 (vote Up/Down)    (Report as spam)
YESSSS <3 Thank you for the motions!

To the person who had trouble because their model doesn't have a full boneset (or anyone who can answer), is there a way to see what bones are needed (and missing) if it's loaded onto a model that is missing that bone?

Or does it only show up in the bone list if the model is done right and has the bone set needed? I've wondered about that for a while actually, since it does pop up in almost all types of motions when the model is missing something it should really have.

Anonymous
Posted on 2018-02-04 23:39:34 Score: 0 (vote Up/Down)    (Report as spam)
do it urself fking moron , orzo is kind enough to share his video and motion for free stop complain like a retarded baby

Anonymous
Posted on 2018-02-05 01:09:30 Score: 0 (vote Up/Down)    (Report as spam)
looks like sex motions. many models have center bones at different heights. rotating on center bone usually is off between model types. for best results get a model with 3 spine joints. groove bone hip bone and mother bone.
but even then if center bones way off say motions for a 4 ft loli and you got a 6 ft long leg model things are gonna go to hell.


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